<Attack animation: 12>
<DragonBone Settings>
Battler: HunterSlime
Scalex: -1.0
Scaley: 1.0
Width: 150
Height: 120

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack A
Ani Thrust: Attack B
Ani Missile: Attack C
Ani Skill: Attack D
Ani Chant: Idle
Ani Spell: Attack D
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle 
Ani Sleep: Idle 
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>

Available Motions:
Attack A - Quick shot
Attack B - Precise Shot
Attack C - Quick arial shot
Attack D - Power arial shot
Damage
Idle

<Whole Action>
motion Attack D: user
animation 52: user
wait: 60
animation 96: targets
wait: 30
action effect
JUMP targets: -10, 4
wait: 5
action effect
JUMP targets: -10, 4
wait: 5
action effect
JUMP targets: -15, 6
move targets: FORWARD, -10, 10
if critical
 wait: 1
 MOVE targets: FORWARD, -20, 5
end
wait: 40
</Whole Action>

