<Attack animation: 7>
<DragonBone Settings>
Battler: Ogmios
Scalex: -1.0
Scaley: 1.0
Width: 100
Height: 220

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack C
Ani Missile: Attack A
Ani Skill: Attack A
Ani Chant: Idle
Ani Spell: Attack A
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle 
Ani Sleep: Idle 
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>

Available Motions:
Attack A - Thrust Attack
Attack B - Slash Attack 
Attack C - Spell Attack
Idle
Damage

Sample Action Sequence:
<whole action>
</whole action>

<target action>
wait: 10
motion Attack A: user
wait: 30
animation 5: target
animation 2: target
action effect
wait: 20
move user: return, 10
</target action>