<Show Level>
<Static Level: 20>
<Attack animation: 7>
<DragonBone Settings>
Battler: Wolfbull
Scalex: -1.0
Scaley: 1.0
Width: 100
Height: 220

Ani Wait: Idle
Ani Walk: Idle
Ani Attack: Attack A
Ani Swing: Attack B
Ani Thrust: Attack C
Ani Missile: Attack A
Ani Skill: Attack A
Ani Chant: Idle
Ani Spell: Attack A
Ani Item: Attack A
Ani Guard: Idle
Ani Evade: Idle
Ani Damage: Damage
Ani Abnormal: Idle 
Ani Sleep: Idle 
Ani Dying: Idle
Ani Dead: Damage
Ani Victory: Idle
Ani Escape: Idle

Replace Sprite
</DragonBone Settings>

Available Motions:
Attack A - Horn Attack 
Attack B - Power Up
Attack C - Power Up B
Attack D - Ranged Attack
Damage
Idle

Sample Action Sequence:
<whole action>
</whole action>

<target action>
wait: 10
motion Attack D: user
wait: 35
animation 67: target
action effect
add state 13: target
wait: 40
</target action>
