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entitybank\_markers\player start.fpe
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entitybank\_markers\
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scriptbank\
player
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entitybank\\mega pack 03\buildings\war_torn3_emissive.dds
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entitybank\\scenery\mod wall_emissive.dds
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entitybank\\weapons\uzi.fpe
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gamecore\brass\brass12\brass12_metalness.dds
gamecore\brass\brass12\brass12_n.dds
gamecore\brass\brass12\brass12_normal.dds
gamecore\brass\brass12\brass12_s.dds
entitybank\\weapons\12 gauge slug (shotgun).fpe
gamecore\ammo\shotgun\shotgunammo_i.dds
gamecore\ammo\shotgun\shotgunammo_o.dds
gamecore\ammo\shotgun\shotgunammo_cube.dds
entitybank\\weapons\colt 1911.fpe
gamecore\guns\modern\colt1911\colt1911.dbo
gamecore\guns\modern\colt1911\colt1911_d.dds
gamecore\guns\modern\colt1911\colt1911_n.dds
gamecore\guns\modern\colt1911\colt1911_s.dds
gamecore\guns\modern\colt1911\colt1911_i.dds
gamecore\guns\modern\colt1911\colt1911_o.dds
gamecore\guns\modern\colt1911\colt1911_cube.dds

gamecore\guns\modern\colt1911\crosshair.dds
gamecore\guns\modern\colt1911\dryfire.wav
gamecore\guns\modern\colt1911\fire1.wav
gamecore\guns\modern\colt1911\fire2.wav
gamecore\guns\modern\colt1911\fire3.wav
gamecore\guns\modern\colt1911\fire4.wav
gamecore\guns\modern\colt1911\gunspec.txt
gamecore\guns\modern\colt1911\gun_color.dds
gamecore\guns\modern\colt1911\gun_gloss.dds
gamecore\guns\modern\colt1911\gun_metalness.dds
gamecore\guns\modern\colt1911\gun_normal.dds
gamecore\guns\modern\colt1911\hud.dbo

gamecore\guns\modern\colt1911\o_fire.wav
gamecore\guns\modern\colt1911\o_putaway.wav
gamecore\guns\modern\colt1911\o_retrieve.wav
gamecore\guns\modern\colt1911\putaway.wav
gamecore\guns\modern\colt1911\reload.wav
gamecore\guns\modern\colt1911\retrieve.wav
gamecore\guns\modern\colt1911\vweap.dbo

gamecore\guns\modern\colt1911\zoom.wav
gamecore\ammo\pistol\pistolammo.dbo

gamecore\ammo\pistol\pistolammo_d.dds
gamecore\ammo\pistol\pistolammo_n.dds
gamecore\ammo\pistol\pistolammo_s.dds
gamecore\brass\brass45\brass45.dbo

gamecore\brass\brass45\brass45_ao.dds
gamecore\brass\brass45\brass45_color.dds
gamecore\brass\brass45\brass45_d.dds
gamecore\brass\brass45\brass45_gloss.dds
gamecore\brass\brass45\brass45_metalness.dds
gamecore\brass\brass45\brass45_n.dds
gamecore\brass\brass45\brass45_normal.dds
gamecore\brass\brass45\brass45_s.dds
entitybank\\weapons\.38 cartridges (pistol).fpe
gamecore\ammo\magnum\magnumammo.dbo
gamecore\ammo\magnum\magnumammo_d.dds
gamecore\ammo\magnum\magnumammo_n.dds
gamecore\ammo\magnum\magnumammo_s.dds
gamecore\ammo\magnum\magnumammo_i.dds
gamecore\ammo\magnum\magnumammo_o.dds
gamecore\ammo\magnum\magnumammo_cube.dds
entitybank\\weapons\magnum 357.fpe
gamecore\guns\modern\magnum357\magnum357.dbo
gamecore\guns\modern\magnum357\magnum357_d.dds
gamecore\guns\modern\magnum357\magnum357_n.dds
gamecore\guns\modern\magnum357\magnum357_s.dds
gamecore\guns\modern\magnum357\magnum357_i.dds
gamecore\guns\modern\magnum357\magnum357_o.dds
gamecore\guns\modern\magnum357\magnum357_cube.dds
gamecore\guns\modern\magnum357\crosshair.dds
gamecore\guns\modern\magnum357\cylinderclose.wav
gamecore\guns\modern\magnum357\dryfire.wav
gamecore\guns\modern\magnum357\fire1.wav
gamecore\guns\modern\magnum357\fire2.wav
gamecore\guns\modern\magnum357\fire3.wav
gamecore\guns\modern\magnum357\fire4.wav
gamecore\guns\modern\magnum357\gunspec.txt
gamecore\guns\modern\magnum357\gun_color.dds
gamecore\guns\modern\magnum357\gun_gloss.dds
gamecore\guns\modern\magnum357\gun_metalness.dds
gamecore\guns\modern\magnum357\gun_normal.dds
gamecore\guns\modern\magnum357\hud.dbo


gamecore\guns\modern\magnum357\o_fire.wav
gamecore\guns\modern\magnum357\putaway.wav
gamecore\guns\modern\magnum357\reload.wav
gamecore\guns\modern\magnum357\reload_noshells.wav
gamecore\guns\modern\magnum357\reload_raw.wav
gamecore\guns\modern\magnum357\retrieve.wav
gamecore\guns\modern\magnum357\reo.wav
gamecore\guns\modern\magnum357\vweap.x
gamecore\guns\modern\magnum357\zoom.wav

entitybank\\weapons\.45 rounds (magnum).fpe
gamecore\ammo\pistol\pistolammo_i.dds
gamecore\ammo\pistol\pistolammo_o.dds
gamecore\ammo\pistol\pistolammo_cube.dds
entitybank\\characters\zombies\slow zombie 1.fpe
entitybank\\characters\zombies\slowzombie1.dbo
entitybank\\characters\zombies\
entitybank\\characters\zombies\slowzombie_1_v2_d.dds
entitybank\\characters\zombies\slowzombie_1_v2_n.dds
entitybank\\characters\zombies\slowzombie_1_v2_s.dds
entitybank\\characters\zombies\slowzombie_1_v2_i.dds
entitybank\\characters\zombies\slowzombie_1_v2_o.dds
entitybank\\characters\zombies\slowzombie_1_v2_cube.dds
scriptbank\ai_zombiewalk3.lua
audiobank\zombies\fat_male_zombie_groan_1.wav
audiobank\zombies\fat_male_zombie_attack.wav
audiobank\zombies\fat_male_zombie_groan_2.wav
audiobank\zombies\fat_male_zombie_death.wav
audiobank\zombies\zombie_melee_hit.wav
entitybank\\characters\zombies\slow zombie 2.fpe
entitybank\\characters\zombies\slowzombie2.dbo
entitybank\\characters\zombies\slowzombie_1_v3_d.dds
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entitybank\\characters\zombies\slowzombie_1_v3_s.dds
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entitybank\\characters\zombies\slowzombie_1_v3_o.dds
entitybank\\characters\zombies\slowzombie_1_v3_cube.dds
entitybank\\classics\characters\freaks\dogman 1.fpe
entitybank\\classics\characters\freaks\dogman.dbo
entitybank\\classics\characters\freaks\
entitybank\\classics\characters\freaks\dogman_d2.dds
entitybank\\classics\characters\freaks\dogman__n.dds
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entitybank\\classics\characters\freaks\dogman__o.dds
entitybank\\classics\characters\freaks\dogman__cube.dds
scriptbank\classics\ai_classiccharacter_dogman.lua
classics
audiobank\classics\voice_sounds\male\roar.wav
entitybank\\characters\zombies\slow zombie 3.fpe
entitybank\\characters\zombies\slowzombie3.dbo
entitybank\\characters\zombies\slowzombie3_d.dds
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entitybank\\characters\zombies\slowzombie3_o.dds
entitybank\\characters\zombies\slowzombie3_cube.dds
entitybank\\characters\zombies\horror zombie.fpe
entitybank\\characters\zombies\slowzombie_1_v4_d.dds
entitybank\\characters\zombies\slowzombie_1_v4_n.dds
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entitybank\\characters\zombies\slowzombie_1_v4_o.dds
entitybank\\characters\zombies\slowzombie_1_v4_cube.dds
entitybank\\characters\zombies\slow zombie 4.fpe
entitybank\\characters\zombies\slowzombie4.dbo
entitybank\\characters\zombies\slowzombie4_d.dds
entitybank\\characters\zombies\slowzombie4_n.dds
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entitybank\\characters\zombies\slowzombie4_i.dds
entitybank\\characters\zombies\slowzombie4_o.dds
entitybank\\characters\zombies\slowzombie4_cube.dds
entitybank\\characters\zombies\traffic cop zombie.fpe
entitybank\\characters\zombies\zombie_cop_1.dbo
entitybank\\characters\zombies\zombie_cop_1_d.dds
entitybank\\characters\zombies\zombie_cop_1_n.dds
entitybank\\characters\zombies\zombie_cop_1_s.dds
entitybank\\characters\zombies\zombie_cop_1_i.dds
entitybank\\characters\zombies\zombie_cop_1_o.dds
entitybank\\characters\zombies\zombie_cop_1_cube.dds
scriptbank\ai_zombiewalk.lua
audiobank\zombies\male_zombie_groan_1.wav
audiobank\zombies\male_zombie_attack.wav
audiobank\zombies\male_zombie_groan_2.wav
audiobank\zombies\male_zombie_death.wav
entitybank\\mega pack 03\buildings\war_torn1.fpe
entitybank\\mega pack 03\buildings\war_torn1.dbo
entitybank\\mega pack 03\buildings\war_torn1_color.dds
entitybank\\mega pack 03\buildings\war_torn1_normal.dds
entitybank\\mega pack 03\buildings\war_torn1_metalness.dds
entitybank\\mega pack 03\buildings\war_torn1_gloss.dds
entitybank\\mega pack 03\buildings\war_torn1_ao.dds
entitybank\\mega pack 03\buildings\war_torn1_illumination.dds
entitybank\\mega pack 03\buildings\war_torn1_albedo.dds
entitybank\\mega pack 03\buildings\war_torn1_specular.dds
entitybank\\mega pack 03\buildings\war_torn1_height.dds
entitybank\\mega pack 03\buildings\war_torn1_detail.dds
entitybank\\mega pack 03\buildings\war_torn1_emissive.dds
entitybank\\mega pack 03\buildings\war_torn1_cube.dds
entitybank\\mega pack 03\buildings\war_torn10.fpe
entitybank\\mega pack 03\buildings\war_torn10.dbo
entitybank\\mega pack 03\buildings\war_torn10_color.dds
entitybank\\mega pack 03\buildings\war_torn10_normal.dds
entitybank\\mega pack 03\buildings\war_torn10_metalness.dds
entitybank\\mega pack 03\buildings\war_torn10_gloss.dds
entitybank\\mega pack 03\buildings\war_torn10_ao.dds
entitybank\\mega pack 03\buildings\war_torn10_illumination.dds
entitybank\\mega pack 03\buildings\war_torn10_albedo.dds
entitybank\\mega pack 03\buildings\war_torn10_specular.dds
entitybank\\mega pack 03\buildings\war_torn10_height.dds
entitybank\\mega pack 03\buildings\war_torn10_detail.dds
entitybank\\mega pack 03\buildings\war_torn10_emissive.dds
entitybank\\mega pack 03\buildings\war_torn10_cube.dds
entitybank\\mega pack 03\buildings\war_torn11.fpe
entitybank\\mega pack 03\buildings\war_torn11.dbo
entitybank\\mega pack 03\buildings\war_torn11_color.dds
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entitybank\\mega pack 03\buildings\war_torn11_metalness.dds
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entitybank\\mega pack 03\buildings\war_torn11_ao.dds
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entitybank\\mega pack 03\buildings\war_torn11_albedo.dds
entitybank\\mega pack 03\buildings\war_torn11_specular.dds
entitybank\\mega pack 03\buildings\war_torn11_height.dds
entitybank\\mega pack 03\buildings\war_torn11_detail.dds
entitybank\\mega pack 03\buildings\war_torn11_emissive.dds
entitybank\\mega pack 03\buildings\war_torn11_cube.dds
entitybank\\mega pack 03\buildings\war_torn12.fpe
entitybank\\mega pack 03\buildings\war_torn12.dbo
entitybank\\mega pack 03\buildings\war_torn12_color.dds
entitybank\\mega pack 03\buildings\war_torn12_normal.dds
entitybank\\mega pack 03\buildings\war_torn12_metalness.dds
entitybank\\mega pack 03\buildings\war_torn12_gloss.dds
entitybank\\mega pack 03\buildings\war_torn12_ao.dds
entitybank\\mega pack 03\buildings\war_torn12_illumination.dds
entitybank\\mega pack 03\buildings\war_torn12_albedo.dds
entitybank\\mega pack 03\buildings\war_torn12_specular.dds
entitybank\\mega pack 03\buildings\war_torn12_height.dds
entitybank\\mega pack 03\buildings\war_torn12_detail.dds
entitybank\\mega pack 03\buildings\war_torn12_emissive.dds
entitybank\\mega pack 03\buildings\war_torn12_cube.dds
effectbank\reloaded\entity_apbr.fx
entitybank\\mega pack 03\buildings\war_torn13.fpe
entitybank\\mega pack 03\buildings\war_torn13.dbo
entitybank\\mega pack 03\buildings\war_torn13_color.dds
entitybank\\mega pack 03\buildings\war_torn13_normal.dds
entitybank\\mega pack 03\buildings\war_torn13_metalness.dds
entitybank\\mega pack 03\buildings\war_torn13_gloss.dds
entitybank\\mega pack 03\buildings\war_torn13_ao.dds
entitybank\\mega pack 03\buildings\war_torn13_illumination.dds
entitybank\\mega pack 03\buildings\war_torn13_albedo.dds
entitybank\\mega pack 03\buildings\war_torn13_specular.dds
entitybank\\mega pack 03\buildings\war_torn13_height.dds
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entitybank\\mega pack 03\buildings\war_torn13_emissive.dds
entitybank\\mega pack 03\buildings\war_torn13_cube.dds
entitybank\\mega pack 03\buildings\war_torn14.fpe
entitybank\\mega pack 03\buildings\war_torn14.dbo
entitybank\\mega pack 03\buildings\war_torn14_color.dds
entitybank\\mega pack 03\buildings\war_torn14_normal.dds
entitybank\\mega pack 03\buildings\war_torn14_metalness.dds
entitybank\\mega pack 03\buildings\war_torn14_gloss.dds
entitybank\\mega pack 03\buildings\war_torn14_ao.dds
entitybank\\mega pack 03\buildings\war_torn14_illumination.dds
entitybank\\mega pack 03\buildings\war_torn14_albedo.dds
entitybank\\mega pack 03\buildings\war_torn14_specular.dds
entitybank\\mega pack 03\buildings\war_torn14_height.dds
entitybank\\mega pack 03\buildings\war_torn14_detail.dds
entitybank\\mega pack 03\buildings\war_torn14_emissive.dds
entitybank\\mega pack 03\buildings\war_torn14_cube.dds
entitybank\\mega pack 03\buildings\war_torn16.fpe
entitybank\\mega pack 03\buildings\war_torn16.dbo
entitybank\\mega pack 03\buildings\war_torn16_color.dds
entitybank\\mega pack 03\buildings\war_torn16_normal.dds
entitybank\\mega pack 03\buildings\war_torn16_metalness.dds
entitybank\\mega pack 03\buildings\war_torn16_gloss.dds
entitybank\\mega pack 03\buildings\war_torn16_ao.dds
entitybank\\mega pack 03\buildings\war_torn16_illumination.dds
entitybank\\mega pack 03\buildings\war_torn16_albedo.dds
entitybank\\mega pack 03\buildings\war_torn16_specular.dds
entitybank\\mega pack 03\buildings\war_torn16_height.dds
entitybank\\mega pack 03\buildings\war_torn16_detail.dds
entitybank\\mega pack 03\buildings\war_torn16_emissive.dds
entitybank\\mega pack 03\buildings\war_torn16_cube.dds
entitybank\\mega pack 03\buildings\war_torn2.fpe
entitybank\\mega pack 03\buildings\war_torn2.dbo
entitybank\\mega pack 03\buildings\war_torn2_color.dds
entitybank\\mega pack 03\buildings\war_torn2_normal.dds
entitybank\\mega pack 03\buildings\war_torn2_metalness.dds
entitybank\\mega pack 03\buildings\war_torn2_gloss.dds
entitybank\\mega pack 03\buildings\war_torn2_ao.dds
entitybank\\mega pack 03\buildings\war_torn2_illumination.dds
entitybank\\mega pack 03\buildings\war_torn2_albedo.dds
entitybank\\mega pack 03\buildings\war_torn2_specular.dds
entitybank\\mega pack 03\buildings\war_torn2_height.dds
entitybank\\mega pack 03\buildings\war_torn2_detail.dds
entitybank\\mega pack 03\buildings\war_torn2_emissive.dds
entitybank\\mega pack 03\buildings\war_torn2_cube.dds
entitybank\\mega pack 03\buildings\war_torn7.fpe
entitybank\\mega pack 03\buildings\war_torn7.dbo
entitybank\\mega pack 03\buildings\war_torn7_color.dds
entitybank\\mega pack 03\buildings\war_torn7_normal.dds
entitybank\\mega pack 03\buildings\war_torn7_metalness.dds
entitybank\\mega pack 03\buildings\war_torn7_gloss.dds
entitybank\\mega pack 03\buildings\war_torn7_ao.dds
entitybank\\mega pack 03\buildings\war_torn7_illumination.dds
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entitybank\\mega pack 03\buildings\war_torn7_specular.dds
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entitybank\\mega pack 03\buildings\war_torn7_detail.dds
entitybank\\mega pack 03\buildings\war_torn7_emissive.dds
entitybank\\mega pack 03\buildings\war_torn7_cube.dds
entitybank\\mega pack 03\buildings\war_torn8.fpe
entitybank\\mega pack 03\buildings\war_torn8.dbo
entitybank\\mega pack 03\buildings\war_torn8_color.dds
entitybank\\mega pack 03\buildings\war_torn8_normal.dds
entitybank\\mega pack 03\buildings\war_torn8_metalness.dds
entitybank\\mega pack 03\buildings\war_torn8_gloss.dds
entitybank\\mega pack 03\buildings\war_torn8_ao.dds
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entitybank\\mega pack 03\buildings\war_torn8_specular.dds
entitybank\\mega pack 03\buildings\war_torn8_height.dds
entitybank\\mega pack 03\buildings\war_torn8_detail.dds
entitybank\\mega pack 03\buildings\war_torn8_emissive.dds
entitybank\\mega pack 03\buildings\war_torn8_cube.dds
entitybank\\mega pack 03\buildings\war_torn9.fpe
entitybank\\mega pack 03\buildings\war_torn9.dbo
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entitybank\\mega pack 03\buildings\war_torn9_height.dds
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entitybank\\mega pack 03\buildings\war_torn9_emissive.dds
entitybank\\mega pack 03\buildings\war_torn9_cube.dds
entitybank\\characters\zombies\clown zombie.fpe
entitybank\\characters\zombies\zombie_clown_1.dbo
entitybank\\characters\zombies\zombie_clown_1_d.dds
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entitybank\\characters\zombies\zombie_clown_1_o.dds
entitybank\\characters\zombies\zombie_clown_1_cube.dds
entitybank\\characters\zombies\flesh zombie.fpe
entitybank\\characters\zombies\slowzombie4_v3_d.dds
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entitybank\\characters\zombies\slowzombie4_v3_cube.dds
entitybank\\classics\characters\zombie apocalypse\german zombie 1.fpe
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entitybank\\classics\characters\zombie apocalypse\
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entitybank\\classics\characters\zombie apocalypse\germanzombie1__n.dds
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entitybank\\classics\characters\zombie apocalypse\germanzombie1__cube.dds
scriptbank\classics\ai_classiccharacter_apocalypse.lua
entitybank\\classics\characters\zombie apocalypse\marine zombie 1.fpe
entitybank\\classics\characters\zombie apocalypse\marinezombie1.dbo
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entitybank\\classics\characters\zombie apocalypse\marinezombie1__cube.dds
entitybank\\classics\characters\freaks\dante beast 3.fpe
entitybank\\classics\characters\freaks\dante.dbo
entitybank\\classics\characters\freaks\dante_d.dds
entitybank\\classics\characters\freaks\dante_n.dds
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entitybank\\classics\characters\freaks\dante3_d2.dds
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entitybank\\classics\characters\freaks\dante3__o.dds
entitybank\\classics\characters\freaks\dante3__cube.dds
scriptbank\classics\ai_classiccharacter_dante.lua
entitybank\_markers\text zone.fpe
entitybank\_markers\triggerzone.dbo
entitybank\_markers\triggerzone.dds
scriptbank\markers\textinzone.lua
hello world!
entitybank\_markers\win zone.fpe
scriptbank\winzone.lua
audiobank\misc\soundtrigger.wav
levelbank\testmap\header.dat

























































