EroticalNIGHT Manual
Contents
Introduction:
Start screen:
Movie screen:
Field screen:
The buying and selling by Grocery store:
*Item that should be noted when sell and throw it away.
Operation of item panel:
The field and the area:
Sex battle screen:
Sex battle system explanation:
The power consumption item:
The Animetica explanation:
Use key list
Use key | Usage |
Cursor key | Each command selection, Movement in field,
Item selection |
Space key or Z key |
Action, Decision |
Shift key or X key |
Item panel On/Off, Cancel, Return |
C key | The luggage locker is opened. (Only the grocery
store of spring village) After selecting the item when the item is bought and sold. Everything is sold, and the bulk buying. (10 pieces) |
Delete key | It abandons it the item on the map field. |
Q, W key | Background switch.(Only Animetica, at a simple
battle) |
E key | Visible of window and panel On/Off. |
A, S, D key | Image quality change. |
R,T key | BGM switch.(Only Animetica) |
.
Introduction:
As for the operation of this game, the main
is the keyboard. The mouse is used by the
following scene.
¥Focus is set to the name field. ¥The Clear button is clicked, and the input name is erased. ¥The Cancel button is clicked, and New game is canceled. ¥The Start game! button is clicked, and the game is started. ¥Setting of local storage area. |
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The local storage area to memorize the saving
data only when playing for the first time
is set.
1) Please right-click in the game screen
=> Please click the setting.
2) Please click the icon like the file. The
slider is moved and it makes it to 100KB.
An actual amount of use is about 12Kb.
Present data disappears when setting it to
10Kb or less again when the saving data already
exists.
.
start screen:
After selecting the command on the cursor
key, Decides it with the space key.(or Z
key)
New game... Game start after name is input.
Continue...@Restart from the last saving point.
Simple battle... It shifts to the simple battle mode.
After selecting the enemy captured with the
cursor key, Decides it with the space key
(or Z key)
A simple battle is started.
The background of the simple battle screen
can be changed with Q and W key.
The item uses the content of the saving data.
When changing into the screen of the simple
battle mode, it is loaded.
Therefore, the item is consumed fast when
continuously fighting with the enemy.
However, it returns to the start screen with
the shift key (or X key),
The item returns to the original condition
when entering again.
Pants can't be equipped again in the battle.
Please don't save when took off the pants.
Option... Each option is set.
KeyType: The key type when the map moves
is set.
A: Cursor key Up:North, Down:South, Right:Eeast,
Left:West
B: Cursor key Right Left:Rotation, Up:Advancement,
Down:Turn
Quality: Automatic setting of image quality.
manual: The image quality is set by manual.
It changes the image quality with short cut
A, S, D key.
auto: The image quality is lowered by the
automatic operation with map move and battle.
( It is possible to switch also with auto
by manual. )
Sound: On/Off of sound. ( The voice and
movie are contained. )
BGM: On/Off of back ground music.
*The option setting isn't saved.
.
Movie screen:
The Movie of the cartoon form starts after it begins to play a game with "New game". It advances to the next scene with cursor key right after the next button displays it. When the first movie ends, it shifts to the battle with "Grocery store's Aya".( It wins without fail ) After a fight again to a movie. When Movie ends, it shifts to the field screen. Besides is an event that shifts to movie. ( The opening movie and other movie are only the product versions. ) |
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.
Field screen:
star mark...( Left image of the lower ) The star mark
is displayed when is in the area where the
enemy appears.
Trap rock...( Right of the lower ) It is made to retreat
when the item named Crestone is used.
Money...( Inside item panel ) The amount of money
on hand can be confirmed by matching the
cursor.
Can't buy and sell it.
Battery...( Inside item panel ) The amount of residual
electricity can be confirmed by matching
the cursor.
Can't buy and sell it.
The electric power is used according to the
kind of the item. About an electricity consumption item
It moves with the cursor key. It's a space
key (or Z key) and an action. The item panel
is operated with the
shift key (or X key).
Kind of action... It searches for a doubtful point. It enters
the house and the cave.
Going up and down of the stairs. It talks
with the person. It accesses the Marar statue.
...Etc
The leaf can be taken by doing the action
toward the tree while state that took off
the pants.
The condition that a lottery is done in a
shop... When make a battle with an enemy and won,
a lottery is done.
It isn't possible when escape by oneself.
Content of premium.
Hit probability. ( Valuable item isn't included.
)
Special prize: Gold ingot 1%
First prize: Jewel and money coin 2%. Attack
item 2%. Pants ( ability high ) 2%.
Second prize: Supplementary item 3%. Attack
assistance item 3%. Pants ( ability low )
3%.
Third prize: Item with use frequency 54%.
( Or, it is a gold mine stone or obsidian.
)
Fourth prize: Leaf 30%
.
About the buying and selling by grocery store
and tool shop:
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It buys it with the space key. It sells it
with the shift key. The item panel is started with the shift key. ( Or, it buys it with Z key. It sells it with X key. ) The luggage locker opens with C key. It goes out of the shop with cursor key down. It fights to Aya with cursor key up. Bought goods and sold goods are selected with cursor key after whether it buys and sells is decided. It decides with the space key (or Z key). Everything is sold with C key, and the bulk buying. (10 pieces) The buying and selling with C key is only a use frequency count item. |
There is a progress level value for this
game.
There is the shop where content of the goods
is replaced for progress level
The goods is replaced at grocery store of
Spring village, and tool shop of secret.
After the event is cleared, the grocery store
of castle town of the castle changes goods.
Directions of luggage locker
It is possible to use it only in the grocery
store of Spring village in the fountain.
The luggage locker opens with C key immediately after having entered. ¥It decide after the item is selected. The return to an item panel with the space key (or Z key) ¥It changes into the item panel with the shift key (or X key). The item is selected, it decides, and it puts it in the locker. ¥To changes to the locker again, C key. When it wants to finish locker work, it is Shift key once again. ( an or X key ) |
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.
*Item that should be noted when throwing
it away of sales.
¥Map... Continental map gotten from Mercedes.
It isn't possible to obtain it again when
selling it.
¥Elf's recorder...It is very valuable. It's
not possible to obtain it again when selling
it.
¥Unique item of a part... Mawashi, Bear's
pants, Dragon's pants
¥Valuable item... An item of the treasure
Because all are articles not for sale, it's
not possible to obtain it again.
It's not included even in the premium of
the shop.
A message is displayed "Can't do it"
when will throw away an important key item.
When the item is thrown away, the item panel
is started on the field.
Choose an item to throw away => Delete
key.
.
Operation of item panel:
On/Off to item panel with the shift key (
or X key ) It selects it the item with the
cursor key.
It uses and moves with the space key ( or
Z key ).
A green cursor displays to puts it on with pants. A red cursor displays to chooses it with the attack item at the battle. Method of item movement and item change in panel 1-4: It's moved to lower of the penis case. 5-7: Energy water and men's gel are exchanged. |
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1)The cursor is matched to penis case. |
A blue cursor displays with the space key. |
3)The cursor is moved to the box that wants to move. |
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4)It completes the movement with the space key. |
5)Exchanged items are selected. |
6)The cursor is matched to the other item. |
7) It completes the exchanged with the space key. |
.
Field and the area:
The enemy appears in the part enclosed in
the color line in each area.
The enemy who appears in each area is different.
Area No.= enemy level
Area 1... Gothloli Devil, Bloomarilyn, Succubus Girl,
Sailor Mermaid(area boss)
Area 2... Crosse Cat,Pirate Girl, Pirate Diva, Ghoul
Beauty(area boss)
Area 3... Lalapova, Mimic, Spritan, Gunghoul(area
boss)
Area 4... Nightingale, Lady Grem, Hybrid Maid, Queen(area
boss)
Area 5... Snow's Lady(Only in the snowy field), Shrine
maiden(Only in the Southern island), Arche,
Tundele Devil(area boss), +Last boss
Special type... Aqua Mineraly(All map commonness. It appears
in the shoal. enemy level:3 )
It's influenced to status in the crater of
Mt.Bolbo, desert, and snowy field.
( Excitement degree rises whenever at walk
)
It has influences in the place even dungeon.
The influence on status can be reduced with
a supplementary item such as a hand's fan,
hot heating pads.
When the supporting item having it, there
is an effect.
( The effect doesn't double even with the
same two things. )
The following pants are things with function
to prevent cold.
Pants with the function to prevent cold are
the rhea item treatments. It doesn't sell
to the shop of usual.
From top to the left Pumpkin's pants. lapse rate:15% Knit pants lapse rate:20% Animal's pants lapse rate:25% Fur's pants lapse rate:35% Woolen pants lapse rate:45% Hand's fan lapse rate:35% Portable fan lapse rate:60% Hot heating pads lapse rate:15% Belly band lapse rate:30% |
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Calculation example:
Woolen pants:45% + Hot heating pads:15% +
Belly band:30% = possible to reduce it 90%
.
Sex battle screen:
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The enemy appears when walking in the field.
When want to sex battle, the space key.(or Z key) When want to escape, the shift key.(or X key) As for the normal enemy, 100% escape is possible. When it can't escape... A battle with map fixation NPC.( The boss also includes. ) A battle with the treasure chest trap.( Mimic .) |
Command choice: The command choice with cursor key. Decides it with the space key.( or Z key ) Undressing attack... Take off the clothes of the enemy. Kiss attack... It licks, and kisses each point. Touch attack... It gropes, and touches each point. Insert attack... It inserts it in the enemy. Item use and equipment... The possession item is used. Equip with an attack item Defence... Enemy's attack power decreases to quarter. |
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Undressing attack: The clothes parts choice with cursor key. Decides it with the space key.( or Z key ) It is impossible after the ability item is used. The item that decreases the excitement level is an exception. The clothes parts wearing by an enemy are different. In this case, if shoes aren't previously taken off, the skirt isn't taken off. If the skirt aren't previously taken off, the panty isn't taken off. |
Kiss and touch attack: The point choice with cursor key. Decides it with the space key.( or Z key ) A number of the attack point changes by the stripping state of the enemy. The right figure is a point choice screen of the kiss attack |
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Insert attack: The pattern choice with cursor key. Decides it with the space key.( or Z key ) If pants or the last 11th parts haven't been taken off, the insert attack is impossible. The enemy is made to ascension only by the insert attack. |
Item attack: The point choice with cursor key. Decides it with the space key. ( or Z key ) At first it is selected with an attack item by "item use, the equipment". A red cursor displayed to an item when selected with an attack item. It is chosen a point by "Item attack" afterwards. If there isn't electricity value, it isn't usable. |
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The enemy does various attack:
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The enemy does sigh attack and clinging attack. |
Undressing pants.@It's strong attacked of the enemy when unclothed. | Glans licks, Hand rub, Fellatio There is the pie rubs enemy, too. |
Defeat condition of player:
When excitement level became max by attack
of an enemy or insert attack of a player,
it ascension and become defeat.
Half of the money decrease and move to the
Spring village afterwards.
When excitement level are more than 50%,
the enemy recovers a little.
When excitement level are more than 80%,
it recover a lot.
Defeat condition of enemy:
There are two kinds of defeats to enemy "Escape"
and "Ascension".
Escape ...The enemy escapes in a specific
condition.
In that case, money can be obtained. There
is a thing that the enemy drops the item,
too.
The excitement level recovers when the enemy
escapes.
Ascension... When excitement level of an enemy became
max by insert attack of a player,
it ascension and become defeat.
Money that can be gotten is Escape: 1time,
Ascension: 5times.
Bonus value is added by the ascension of
the boss.
It is registered with a simple battle mode
when let an enemy ascend to heaven.
When normal enemy ascension, status is reset
and appears again.
A boss and NPC and the treasure chest trap
disappear from the map top and don't appear.
.
The sex battle system explanation:
It is the non realtime method that a player
and an enemy attack in turn.
About excitement level:
It ascends to heaven and it is defeated when
becoming excitement level max.
It uses becoming, Energy water and Cool gel
and Guardian angel's tear to lower the excitement
level.
It usable to many times in the map field,
but it can use only once by one turn at sex
battle.
It use the supplement to raise the upper
limit value. (Supplement A:20%up Supplement
S:30%up)
If both are used, it becomes 20% + 30% =
150 in total by excitement level.
About defense value:
The defense power of the pants. Defense values
decrease by the attack "undressing pants"
of the enemy.
When defense value becomes 0, it's unclothed
pants.
Then it is done the strong attack of the
enemy.
In the ability item and the attack item,
there is the thing which an addition value
raising a defense power attached.
About attack value:
An attack power to the enemy. A basic value
is 10.
The attack value can be raised by using the
ability item.
The effect of the ability item disappears
sooner or later.
Number of continuation turns is different
according to the item.
In the pants and the attack item, there is
the thing which an addition value raising
a attack power attached.
A basic value rises to 30 at the insert attack.
The attack value of the item is added more
when equipped with an attach item.(an item
to attach to penis.)
In addition, attack value rises by "the
precoital play system".
About precoital play system:
Attack value rises slowly by attacking each
points of the enemy.
It rises only once even if it keeps attacking
the same point.
By a kiss to the mouth, a kiss to the breast,
it rises twice.
Every each point, it rises ones.
Example1 of calculating attack value.
Basic value:10 + Aroma light:2 + Mouth spray:2
+ Mens gel:2 + Precoital play point:3 = 19
Example2 of calculating attack value.(When
the insert attack.)
Basic value:30 + Aroma light:2 + Green incense:4
+ Aquamanta:15 + Precoital play point:8 =
59
*A value of an Aquamanta is decided by possessing
rotor. If it's a pink rotor, it's 15. If
it's a Golden rotor, it's 49.
Both possession gives priority to a value
of Golden rotor.
About the escape pattern of the enemy:
Only a normal enemy to appear in the map
field escapes. The pattern is ...
¥Some turn passes, and the excitement level
of the player is low.
¥Some turn passes, and the player still wears
underpants.
¥A turn passes a little, Excitement level
of an enemy is high.
¥Excitement level of an enemy is high, and
Electrical handcuffs were put on.
¥A player wears Bigger pants.
¥7 turn passage.
About an enemy with the weak point:
Attack to the lower body( vagina ) of normal
enemy, the rate of increase of the excitement
level is higher.
The enemy that breast is weak point, the
excitement level rate of increase when attack
to the lower body is low.
Attack to the breast is high.
The weak point is only breast and anus. There
is not the enemy of the weak point of other
points.
It don't become clear that the point of the
weak point doesn't actually attack it.
About the enemy who is good at a pie rubs:
When a player doesn't wear pants, the type
to do the pie rubs takes off clothes by oneself.
Naturally the pie rubs power is high.
About the enemy of the masochist:
An enemy of the masochists is poor at attack
to anus, and the rate of increase of the
excitement level is higher.
As for the normal enemy, the rate of increase
of the excitement level is low for the attack
to anus.
It doesn't turn out whether the enemy is
masochist if it doesn't actually attack it.
About the special ability of the area boss:
Only the boss has +alpha attack value.
It +alpha attack value raises in proportion
to clothes parts taken off.
There is special clothes part to some bosses.
Example: When hand rubs is done with the
long glove of Tundele Devil, it is very dangerous.
.
About an electricity consumption item.
There is an item that consumes the electric
power when using it.
And, when the electric power becomes 0, it
isn't possible to use it.
The electric power is charged in the shop(The
hut of a red roof). Shops are in each village
and
the town in the map field.
The upper limit rises in the electric power
value according to the progress level of
the game.
100mAH -> 120 -> 140 -> 160 ->
180 -> 200(Max)
Power consumption doesn't happen at a Simple
battle. It's free to use it.
Item that consumes electric power.
¥All attack items.(rotor, vibrator, A vibrator
for anuses)
¥Some attach items.(Electrical handcuffs,
Aquamanta )
Item that doesn't consume electric power
¥Aroma light, Good ring
¥supporting item( Portable fan etc.)
The power consumption value of each item
is proportional to the attack value of the
item.
.
Animetica explanation.
What is Animetica?
It is a tool that makes the animated cartoon
for appreciation by using the saving data
of Erotica.
A screen just after the start of Animetica.(
left )
The saving data is read, and the capture
character is displayed.
When the character is selected, it shifts
to a set screen.( right )
The cursor moves with Up and Down of the
cursor key.
It changes the background with Q and W key.
It changes BGM with R and T key.
On/Off of the text window with E key.
Decides with space or Z key. Returns to a
character selection screen and a set screen
with shift or X key.
¥Clothes parts On/Off It choose whether to
display each clothes parts from the beginning
or to erase it.
¥Volume setting Setting of volume of each
action.( time length )
5 phases of Little, Few, Usually, Many, Enough.
¥Insert transition selection
Choose the type of the change of the transition
when the insert attack. 4 kinds of typeA-D
A:Detailed and quick -> Constant rhythm
-> Dynamic
B:Dynamic -> Detailed and quick ->
Constant rhythm
C:Constant rhythm -> Dynamic -> Detailed
and quick
D:At random
¥Simple pattern choice.(4 kinds)
Please note that the code of my pattern disappears
when it tries to select a simple pattern
after my
pattern input.
¥My pattern input The original pattern that
I thought about is executable.
About the control code:
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The enumeration of the sign of "Simple pattern selection" is a control code to control an animated cartoon. exanple: In the case of "ahcom". It's Sigh attack -> Deep kiss -> Unclothe pants -> Touches thighs -> touches pies In the case of "Touches thighs": When shoes ( the sixth parts ) exist, the undressing animated cartoon of shoes is inserted automatically. The code list appears when a blue cursor is set to "Simple pattern" or "My pattern". Please input it referring to "Code table" when it wants to change the code by "My pattern input", and to make an original pattern. |
Regulations at input by codes:
It must input a finish code in the last of
the cord by all means.( u, v, w, x, y, z
)
The code since "v" is canceled
and becomes "...u" if it is input
as "...uvw".
About an exception cord "@" ,"!":
"@" is undressing all of upper-body.
"!" is a meaning of the code end.
exanple: When Pie rub( "e" or "v"
) is specified with clothes parts remained
in upper body
when character that does Pie-rub is selected,
"@" is inserted automatically.
"!" is inserted automatically at
the end.
About the code conversion after the animated
cartoon ends:
Former code changes when return to a setting
screen after the end.
It was converted automatically.
Exanple: When input with "jx"(Pie
licks -> Insert1) at the time of Aya use,
it become "UUjLLLx!" after conversion.
Because to do Pie licks and Insert1, the
undressing code "U"&"L"
was inserted automatically.
( U:undressing all of upper body. L:undressing
all of lower body. )
When input with "jx" at the time
of Aqua Mineraly use in the same way,
it become "UjLLLx!" after conversion.
The reason is because the number of the clothes
parts wearing is different.
Other notes:
¥Cancellation of Unclothe pants.
In the case of the data which are not equipped
with pants, cord "c" (Unclothe
pants) is canceled.
¥Cancellation when item is used.
Cord "r", "R", "s",
"t" is canceled in the case of
the data which don't possess each item.
It's OK if it has it in the rucksack ( item
panel ). The item in the luggage locker is
not reflected.
¥Priority level when item is used
In the case of cord "s" (vibrator
system):
When it possessed Normal Vibrator and Mega
piston, Mega piston of the higher model is
chosen.
The rotor and the pearl are also similar.
¥The code of a My pattern is not saved.
Please save the favorite code by copy &
paste.