How to configure key config
This manual explains how to configure key config in "Last Strike".

When you start "LastStrike_Trial.exe", a dialog like the image below is displayed.
Please click the "Input" tab of (1).

The tab is changed and the currently set key input is displayed in (2) in the image below.
Explanation of display contents
Control : It shows what kind of key is used for the operation.
Primary : The key set for the 1st input key is displayed. By default the keyboard input key is set in principle.
Secondary : The key set for the 2nd input key is displayed. By default the game pad input button is set as a rule.


Description of each Control
Horizontal(+)
Default value of Primary : right (Right key of the keyboard cursor key)
Default value of Secondary : (None)
The key buttons set here are received as right input in the game.

Horizontal(-)
Default value of Primary : left (Left key of keyboard cursor key)
Default value of Secondary : (None)
Key buttons set here are received as leftward input in the game.

Vertical(+)
Default value of Primary : up (Up key of the keyboard cursor key)
Default value of Secondary : (None)
The key button set here is received as upward input in the game.

Vertical(-)
Default value of Primary : down (Down key of the keyboard cursor key)
Default value of Secondary : (None)
Key buttons set here are received as downward input in the game.

ATK
Default value of Primary : z (Z key on the keyboard)
Default value of econdary : joystick button 1
The key / button set here is received as input of [confirmation of selection] [normal attack] in the game.

SPM
Default value of Primary : x (X key on the keyboard)
Default value of Secondary : joystick button 3
The key button set here is received as input of [special technique invocation] in the game.

GRD
Default value of Primary : c (C key on the keyboard)
Default value of Secondary : joystick button 0
The key button set here is received as input of [guard] in the game.

Jump
Default value of Primary : space (Space key on the keyboard)
Default value of Secondary : joystick button 2
Key buttons set here are received as input of [Cancel] [Jump] in the game.

Horizontal
Default value of Primary : Joystick axis 0 (Horizontal input of game pad)
Default value of Secondary : (None)
The lever set here is received as horizontal input in the game.

Vertical
Default value of Primary : Joystick axis 1 (Vertical input of game pad)
Default value of Secondary : (None)
The lever set here is received as vertical input in the game.

NTRLATK
Default value of Primary : a (A key on the keyboard)
Default value of Secondary : joystick button 5
The key / button set here is received as input of [neutral normal attack] in the game.

NTRLSPM
Default value of Primary : s (S key on the keyboard)
Default value of Secondary : joystick button 6
Key buttons set here are received as input for [Neutral Special Technique] in the game.

As an example, the procedure to switch [Horizontal (+)] (= right direction input key) to 6 key of keyboard is shown.
First, double-click (3) in the image below (place on [Horizontal (+) line] in [Primary column]).

A small window is displayed as shown below.
Please press the key you want to set (6 key on the keyboard this time).

When you press the key you want to set, the small window disappears and the setting is reflected. Even if you want to set the buttons of the game pad, it can be set by the same procedure.

Attention
In the operation explanation displayed in the game, the default set key buttons are displayed.
The display does not switch according to the contents set in the configuration.
Please replace appropriate if you change the settings.
There is no function to collectively return to the default setting.
To return to the default after changing, please return it manually while watching the above default setting value.
If you set the same key button in two or more places you bug occurs.
Warnings will not be displayed even if you set two or more same key buttons.



(c)2018 AMBER OWL